Interaction and Interactivity in Gamification: A SLR on Communication in Learning
DOI:
https://doi.org/10.62008/ixc/16/01GamifiKeywords:
Motivation, Engagement, Playful Learning, Game Design, Educational CommunicationAbstract
Gamification has been proved to be an effective tool and teaching strategy to promote improvements in behavior, participation, and routines in learning the professions. A Systematic Literature Review (SLR) was conducted on 155 articles published in open-access journals. The findings indicate a rising trend in the adoption of gamification across various fields. However, Education and Business have garnered greater research attention compared to Health Psychology and Environmental Sciences. The results of this review show that a good combination between the components and player type can create effective and innovative tools to motivate the participants. Besides, points were the most used component without falling into "Pointsfication". Meanwhile the player type tend not to be considered in the research design. Finally, most of the contributions turn out to be in an initial phase of innovation (emerging and application) in gamification.Metrics
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