Interaction and Interactivity in Gamification: A SLR on Communication in Learning

Authors

  • Staling Cordero-Brito Universidad de Salamanca, GRIAL

DOI:

https://doi.org/10.62008/ixc/16/01Gamifi

Keywords:

Motivation, Engagement, Playful Learning, Game Design, Educational Communication

Abstract

Gamification has been proved to be an effective tool and teaching strategy to promote improvements in behavior, participation, and routines in learning the professions. A Systematic Literature Review (SLR) was conducted on 155 articles published in open-access journals. The findings indicate a rising trend in the adoption of gamification across various fields. However, Education and Business have garnered greater research attention compared to Health Psychology and Environmental Sciences. The results of this review show that a good combination between the components and player type can create effective and innovative tools to motivate the participants.  Besides, points were the most used component without falling into "Pointsfication". Meanwhile the player type tend not to be considered in the research design. Finally, most of the contributions turn out to be in an initial phase of innovation (emerging and application) in gamification.   

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Published

2026-01-15

How to Cite

Cordero-Brito, S. (2026). Interaction and Interactivity in Gamification: A SLR on Communication in Learning. index.Comunicación, 16(1), 177–201. https://doi.org/10.62008/ixc/16/01Gamifi