Perception of UPC University Gamers on the Adidas In-game Advertising in the 'FIFA20' Videogame

Authors

DOI:

https://doi.org/10.33732/ixc/11/02Percep

Keywords:

In-game Advertising, Perception, Consumer, Brand Equity, Brand Attitude, Branding

Abstract

In-game advertising or IGA is a type of product placement within a videogame in a textual, auditory, visual and interactive way, used for decades and that, with the digital transformation and changes in consumption, has gained much prominence. Its use is allowing playful media platforms, which previously had no place in media convergence, to now be used for advertising purposes. This formula is allowing brands to effectively impact countless times on a large set of players through different streaming services. This high scope is complemented by a consistent construction of values, experiences, lifestyles and identities through the interaction with the product through the videogame narrative. An example of this is the growing popularity of e-sports in Peruvian universities, which through FIFA20 tournaments, has facilitated a high level of scope of the brands present in the videogame among young university students. This research has sought to discover how the in-game advertising of the Adidas brand in FIFA20 —one of the most popular games in Peru according to the latest GFK research— is perceived by university gamers.

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Author Biographies

Renzo Rodriguez Ramirez, Universidad Peruana de Ciencias Aplicadas

Investigador por la Carrera de Publicidad de la Facultad de Comunicaciones de la de la Universidad Peruana de Ciencias Aplicadas.

Francisco Arbaiza Rodríguez, Universidad Peruana de Ciencias Aplicadas

DTCI (docente a tiempo completo - investigador) de la Carrera de Publicidad de la Facultad de Comunicaciones de la de la Universidad Peruana de Ciencias Aplicadas. 

Eduardo Yalan Dongo, Universidad Peruana de Ciencias Aplicadas

Docente de Semiótica en la Universidad Peruana de Ciencias Aplicadas (UPC). Magíster en Filosofía y licenciado en comunicación. Autor del libro Semiótica del consumo: una aproximación a la publicidad desde sus signos (2018).

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Published

2021-07-15

How to Cite

Rodriguez Ramirez, R., Arbaiza Rodríguez, F., & Yalan Dongo, E. (2021). Perception of UPC University Gamers on the Adidas In-game Advertising in the ’FIFA20’ Videogame. index.Comunicación, 11(2), 21–40. https://doi.org/10.33732/ixc/11/02Percep